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Cuby jumps automatically. You steer him across platforms, enemies, and nine altitude zones.

Landings and stomps fill the flow meter. New heights and daily runs award Edges for control, flow, and rescue tools, plus unlocks shared across the games.

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Cuby jumps. You steer.

  1. Steer

    Use WASD, arrow keys, gamepad or touch to move left and right.

  2. Stomp

    Hit enemies from above. Every hit gives you more lift.

  3. Keep the flow

    Good landings and quick stomps fill the flow meter.

  4. Keep climbing

    After nine zones, deep space goes on forever.

Physics and obstacles change with altitude.

Nine zones lead from the ground into deep space.

  1. 0–450 mGround & canopy

    First enemies, mushroom springs and crumbling boards.

  2. 450–1400 mClouds & storm

    Wind pushes sideways, clouds sink and metal platforms charge up.

  3. 1.4–12 kmThin air & the edge

    Less gravity, ice and phase platforms.

  4. 12–400 kmStratosphere & orbit

    Lower gravity, more momentum, comets and UFOs.

  5. 400 km+Deep space

    Very light jumps, shifting rules and tougher guardians.

Everyone plays the same seed in the daily run.

Daily run Same seed

7

Today's modifier

Everyone plays the same route with the same seed and modifier.

Jump school 3 × 3

Technique Flow Gear

Sugar and newly reached height become Edges after each run. Edges unlock control, flow and rescue tools.

20 achievements.

Ground contact lostReached 100 metres.
Halfway thereReached 500 metres.
Above the cloudsReached 900 metres.
Thin-skinnedReached 1,400 metres.
Edge caseReached the edge.
First one!Stomped the first enemy.
ExterminatorStomped 100 enemies.
Pest controlStomped 1,000 enemies.
Tower jumperFive stomp kills in one run.
Untouchable1,000 metres without a hit.
In the rush60 seconds of altitude rush.
Full senderCompleted MEDIENMACHER.BIZ.
Sugar rush500 sugar cubes in one run.
Grounded60 seconds on the starting platform.
Between the linesTouched both tower walls in one run.
Eye of the needleCrossed a flow gate with a chain of at least six.
Flawless signalDefeated a Guardian without taking a knock.
Beyond the scaleCompleted the full Starfall expedition.
No parachuteReached the edge without Second Wind.
RegularPlayed ten runs.

How do you like the climb?

4.0/5 1 rating

Your rating applies to the current Early Access build.

The next run starts at zero metres.