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Seed, biome, materials, props, crates, and spawn points are regenerated on every start.
A hand-drawn, turn-based love letter to classic artillery games—with Cubys, double jumps, terrible landings, and fully destructible islands.
Free · solo with 14 rivals · local two-player · desktop & mobile
Seed, biome, materials, props, crates, and spawn points are regenerated on every start.
Wind, trajectory, cover, and the opposing bot profile shape your turn.
Hits reshape the world, fling Cubys around, and permanently change the tactical situation.
In local mode, pass the same device after every turn; use touch, mouse, or keyboard.
In-game footage · 00:23
From direct damage to terrain building: each weapon changes trajectory, cover, or position—sometimes your own.
Edge Shot
Shard Fan
Fault Line
Fireball
Frost Wave
Gravity Well
Bunker Buster
Chain Lightning
Ricochet
Earth Splitter
Icicle Rain
Soap Bubbles
Plasma Cannon
Poison CloudEach bot profile prioritises different weapons, distances, and risks.














From the first flip to defeating all 14 bot personalities. Progress stays local, rewards are cosmetic, and never pay-to-win.
Onboarding, movement, and first hits.
From Edge Shot to Plasma Cannon.
Jumps, flips, and risky positions.
Knockback, water, and shattered islands.
Read and beat fourteen personalities.
The long, difficult, and absurd challenges.