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Choose one of nine tower families and place it according to range, target type, and firing lane.
Defend Cubeworld’s core with nine tower families. Defeated invaders award bounties that you invest in new towers and upgrade tiers during the wave.
Free · v0.14.1 · desktop, tablet & mobile · German & English
Choose one of nine tower families and place it according to range, target type, and firing lane.
Enemy waves follow fixed paths and award bounties. Fliers, burrowers, thieves, and shields require different towers.
Protect the core against ground, air, and specialist enemies. Cuby joins the defence automatically.
Each tower has three upgrade tiers and two specialisations. Placement and upgrades draw from the same budget.
Three matches on forest, ice, and volcano maps: enemy waves, varied tower types, and a boss fight.
Shown at full upgrade—with role, suitable placement, and both specialisations.
Long range, hits ground and air. At junctions it covers several lanes.
Fork: Rail Shot · Scatter ShotClears groups with splash damage. Behind corners its close dead zone stays protected.
Fork: Rocket Barrage · Bunker BusterChain lightning jumps through packed ranks. Pair it with poison or frost for powerful reactions.
Fork: Tesla Coil · Arc LanceBurns groups in confined spaces. Gravity keeps targets inside the impact.
Fork: Meteor Trail · Brand MarkSlows entire waves. Before artillery it creates extra firing time.
Fork: Deep Freeze · PermafrostPulls stragglers back and bundles targets. The setup tower for every area weapon.
Fork: Black Hole · Gravity TrapCovers long lanes with damage over time. The earlier on the path, the longer poison works.
Fork: Plague Core · Spore FieldTraps ground and air targets in bubbles. Opens safe firing windows for heavy towers.
Fork: Double Bubble · Sticky BubbleRolls burn, frost, stun or critical hits. Flexible, but never entirely predictable.
Fork: Double Six · CascadeFamiliar faces from Cuby Arena. They kept their peculiarities and now have marching orders.
Every map ends with an enemy that brings its own rule and leaves a relic behind.
It guards nothing now, so it claims your core. Its shield plate makes it invulnerable until you force an opening.
It considers standing still a defeat. When cornered, it burrows away and drills toward a better future.
To it, silence means control. It freezes your strongest towers and calls the resulting quiet peace.
It does not want to win, only to hit. Crack its shell and it divides its rage into two smaller problems.
It considers itself the more convincing original. Its decoys waste your fire while the real one advances.
It believes Cubeworld is merely an interface. It teleports, clicks through your order and intends to close everything.